Intel’s AppUp – Is It Too Late to Succeed?
At the recent AppUp event in San Francisco I had a chance to checkout the Intel AppUp store at their booth. Most of you probably have never heard of AppUp, [...]
Mobage Launches in Japan on iOS & Android, API Coming June 15
The mobile social gaming network Mobage, the offspring of DeNA and ngmoco, has finally launched in Japan on April 26 on iOS and Android. Mobage has 20 million users from [...]
4 Secrets To Hiring A Facebook Developer Who Will Succeed
So you have an idea for a promising Facebook game, or an application? One of the most critical business decisions you will have to make is which development partner you [...]
Will MapleStory on Facebook Succeed Where Dragon Hunter Failed?
Nexon, the Korean gaming giant, has just announced that it’s entering the mobile and social gaming markets by bringing two of its most popular titles onto Facebook and iOS. KartRider [...]
GDC: How Will Unity 3D Propel Hardcore Games Onto Facebook?
Many of us have been wondering how long it would be before more hardcore games appeared on Facebook. At both the Flash Gaming Summit and the Game Developers Conference I [...]
Ravenwood Fair Creators Explain Facebook Game Monetization: No Sharing, No Buying
Social Times recently attended the “SF Game Developers Workshop: A Post Mortem of Ravenwood Fair” hosted by Yetizen. The featured speakers included John Romero and Brenda Brathwaite, seasoned gaming industry [...]
The Top 4 Facebook Gaming Companies – How Much Are They Making?
It is no secret that the social gaming companies on Facebook have undergone explosive growth in the past several years. As with any rapidly expanding industry, several market leaders have [...]