Mike Thompson


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Pretty Simple’s formula for success: Take a talented team and have them produce quality content

Digital

Paris-based social game developer Pretty Simple’s been catapulted into the public spotlight after launching its macabre hidden object game Criminal Case in November 2012. Over the past five months the [...]

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Zynga: Higher frame rates lead to monetization

Digital

Zynga today revealed during its FarmVille 2 post-mortem, “What Grew Wild and What Withered Away”, that higher frame rates are often tied to monetizing players. The talk was given by [...]

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GDC roundup: Godsrule, Unity and PerBlue

Digital

Godsrule close to launching on iOS — We got to see a demo of Sega and Gogogic’s social strategy game Godsrule: War of Mortals on iOS today. The game was [...]

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Facebook reveals new growth stats; 20 percent of web users play games every day

Digital

This is a crosspost from sister site InsideSocialGames. Today at the Game Developers Conference, Facebook revealed new statistics, features and a Game Center for developers. According to Facebook, more than 250 million [...]

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Exclusive: PopCap bringing Plants vs. Zombies to Facebook with Plants vs. Zombies Adventures, confirms PvZ 2

Digital

PopCap Games today officially revealed the social adaptation of its incredibly popular game Plants vs. Zombies with Plants vs. Zombies Adventures. At the San Francisco Game Developer Conference, we got [...]

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Social Games news roundup: Hyper Hippo, Gameloft and Rage of Bahamut

Digital

Club Penguin team members form new studio — Club Penguin co-founder Lance Priebe and former Studio Head and VP of Global Operations for Disney Online Studios Pascale Audette have teamed up to [...]

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Years after launch, PlayFirst’s games continue to thrive due to regular updates

Digital

Social mobile developer PlayFirst is continuing to see a rise in user numbers and revenue for its core “Dash” games, something of a rarity in an industry where dwindling players [...]

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Zynga reveals updates for Zynga.com web platform

Digital

Zynga today revealed its planned update for its web platform of Zynga.com. In a blog post, CTO Cadir Lee explains that the past year was an extended beta period for [...]

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Wooga’s Monster World arrives on iOS

Digital

Social game developer Wooga’s Monster World has arrived on iOS. We’ve known the game was slated to arrive on mobile platforms since we spoke to Wooga Founder and CEO Jens Begemann [...]

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The Tap Lab launches Tiny Tycoons

Digital

Mobile developer The Tap Lab today launched its debut title, Tiny Tycoons, for iOS. The Massachusetts-based studio has spent the past year working on the title, part of an ambitious [...]

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2K bringing horror-themed strategy to iOS with Haunted Hollow

Digital

Mainstream publisher 2K and Firaxis Games (the studio behind critically-acclaimed mainstream strategy games XCOM: Enemy Unknown and Sid Meier’s Civilization) today announced their upcoming iOS title, Haunted Hollow. Haunted Hollow [...]

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Kano/Apps finds success in social core game scene by listening to and building relationships with players

Digital

Canadian game developer Kano/Apps recently released its new mid-core strategy game Kingdom of Thrones on Facebook. We recently sat down with Kano/Apps Co-Founder Tim Teh to chat about the new [...]

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Corona Labs launches Corona Cloud for mobile developers

Digital

Today, Corona Labs launched Corona Cloud, a suite of cloud services partnered with the Corona SDK for mobile development. The new backend as a service is open to anyone to [...]

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Newtracks seeking to revolutionize music genre with its social game, Bands

Digital

Social developer Newtracks recently debuted on Facebook with Bands, a game focused on making it in the music industry by combining rhythm, puzzle and strategy gameplay mechanics. You can read [...]

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Mike DeLaet is Kabam’s new head of worldwide business development

Digital

Mobile social developer Kabam today announced Mike DeLaet has been brought on board to serve as Senior VP of Worldwide Business Development. DeLaet comes to Kabam after serving as the [...]