Everything You Missed At This Year's Social Gaming Summit

Well, we here at Social Times and MediaBistro helped wrap up the Social Gaming Summit last week, and judging from the number of a-ha moments, the perpetual contact exchanges, the sense of camaraderie and plethora of Social Gaming Summit tweets, it looked like people got something out of the conference. The speaker sessions were lively and filled with interesting anecdotes, and some of the best moments of the show were the passionate speeches about how social games truly affect people. Below, I summarize some of the best moments and link to our coverage of the show.

At a high level, some of the most important themes of the Social Gaming Summit were the ideas of social games that live outside of Facebook, the importance of quality over quantity for better ARPU, the game-changing nature of Facebook credits and evoking emotion in games. We saw several of the smaller and mid sized developers especially touting all of these elements, and in the tradition of social and indie gaming, these up and coming developers are eagerly looking for the answer as to how to create games that raise the bar. Some companies to watch in the coming year are HitGrab, Wonderhill, Watercooler, MyYearbook and Playfirst. I will be posting interviews with leaders from each of these companies soon.

Without further delay, here are some links to the highlights of our Social Gaming Summit coverage this year. Please browse all the links and leave comments for the writers. Also, follow me on Twitter for updates.

SGS 2010: Casually Becoming Social

Social smoshal.. it’s all the same.. right? Panelists gathered yesterday to discuss the nebulous distinction between casual and social games and the impact of ‘social’ on the industry. One thing was clear, however: those who ignore social risk monetary and growth bereavement. The panel was moderated by James Au of Ohai and joined by Richard Fields of Mindjolt, Jeff Revoy of Real Networks, Dennis Ryan of PopCap Games, and Mitali Pattnaik of Playfirst.

SGS 2010: Is There Life Outside of Facebook?

International opportunities in social gaming are increasing by the day. With Zynga threatening to leave Facebook, should others explore life outside of Facebook as well? How can developers leverage the experience and hard work of established companies in order to venture into foreign territory? Facebook’s international growth has inspired the likes of Mixi in Japan and RenRen in China to take a more open-platform approach to developers. In this panel, Kai Bolik of Gameduell, Arthur Chow of 6waves and Patrick Liu of Rekoo converged to discuss the feasibility of expansion opportunities for developers.

SGS 2010: $3M Required To Get To 1M DAUs

Game developers are on their toes as the distribution landscape continues to shift. How can a company jumpstart its game and gain strong distribution? Ro Choy moderated a panel today with Kavin Stewart of LOLapps, Jia Shen of RockYou, Keith Rabois of Slide, and Rex Ng of 6Waves, revealing insights into the gauntlet of virility, their experiences and the opportunities that lie outside of Facebook. The conclusion: Facebook is still the utopia for developers, atleast for the foreseeable future.

Social Gaming Summit 2010: Lessons From Leaders

The second day of SGS2010 kicked off with Jeremy Liew of Lightspeed ventures moderating a panel of social gaming titans. Mark Skaggs of Zynga, Christa Quarles of Playdom, Peter Relan of YouWeb, and Sebastien De Halleux engaged in a lively discussion of how they keep players coming back and what they focus on to increase retention. The audience listened to the awe-inspiring statistics , pleased to hear that room for engagement and innovation still remains in this premature yet rapidly evolving industry.

SGS 2010: Social Games Across Platforms with ngmoco’s Jason Oberfest

Yesterday, leading iPhone games developer ngmoco’s Jason Oberfest discussed Social Games Across Platforms with Kara Swisher, and revealed a lot of interesting insights about the challenges. He talked about payment systems, the split between ads and virtual goods, design decisions on the iPad and more. Read more below.

SGS 2010: Branded IP and How Family Feud Broke the Rules

Family Feud by iWin is a relatively new social game on Facebook that’s broken all the rules when it comes to best practices. The founder of iWin, David Fox, talked to us about the reasons that make this game a successful brand extension on Facebook, debunking the myth of branded IP’s failing on Facebook. The audience gained valuable insight through the talk although duplicating Family Feud’s success for other branded IP’s will not be an easy task.

Social Gaming Summit 2010: Social Games For Hardcore Gamers

Social gamers casually plow their farm while hardcore gamers gaze at them, waiting to pounce on them with mythrill daggers. Luckily social gamers have all their facebook friends they can call for help. Andrew Busey of Challenge Games, Jim Greer of Kongregate, Andrew Sheppard of Watercooler and Susan Wu of Ohai gathered today to discuss the differences between hardcore and social games and their lessening distinction, especially due to technological advances.

Social Gaming Summit 2010: Top 10 Metrics That Gaming Companies Need To Use

Albert Lai and Jefferey Tsang from Kontagent gave a talk this morning at the Social Gaming Summit about measuring the health of your social game, and it was packed full of interesting statistics and observations. Most interestingly, they listed the top ten metrics that should be used by gamers.

Social Gaming Summit 2010: Alternative Monetization and Life After Credits

Rixty Founder Ted Sorom, Sean Ryan of Zeus Research, Danny Shader of Kwedit and Vikas Gupta of SocialGold engaged in a lively discussion, led by Charles Hudson, about alternative monetization methods for social platforms like Facebook. As social gaming gains popularity, developers have more at stake to be able to effectively monetize as much of their audience as they can. and these companies look to help developers do just that.

Social Gaming Summit 2010: Building Social Games For Your Platform

Jeff Cook, founder of MyYearBook, showcased MyYearBook as an up and coming social network and a place to meet new people. Founded 5 yrs ago, the social platform has grown to 80 employees and generating roughly $20 million revenue a year. Standing in stark contrast to Facebook where users are bound by their real social graph, MyYearBook will focus on content discovery, user compatibility, dynamic stream interactions and more.