Intel Partners With Turner Sports to Broadcast NBA on TNT Games in Virtual Reality

Multi-year deal starts with February’s All-Star Game

Starting in February, TNT will regularly offer viewers the opportunity to watch NBA games in virtual reality. - Credit by Getty Images
Headshot of Jason Lynch

After dabbling in bringing virtual reality to basketball games over the past few years, Turner Sports is ready to make virtual reality (VR) a regular component of its NBA broadcasts.

The network has partnered with Intel to broadcast weekly NBA on TNT games in VR, beginning with the 2018 NBA All-Star Weekend, which will be held Feb. 16-18. In the multi-year deal, Intel will become the exclusive provider of VR for the NBA on TNT and deliver live content for weekly matchups via its Intel True VR technology.

Users will need to download the NBA on TNT VR app, which will require authentication for cable and satellite subscribers and will be available on the Oculus and Google Play stores ahead of the All-Star Weekend. The app can be used on Samsung Gear VR and Google Daydream headsets.

With the app and VR headset, users will be able to watch the games from multiple camera angles, including sitting courtside, or up in the stands.


Intel will also provide VR and 360-degree volumetric video using Intel freeD technology for NBA’s official global broadcast partners in 215 countries. That technology—which will enable fans to pause game action and watch it from a player’s POV on the court—will also be available to broadcasters for use during games. Currently, only the American Airlines Center in Dallas and the Quicken Loans Arena in Cleveland are outfitted with the technology.

The Intel partnership includes on-air mentions and a 30-second spot that the Turner Ignite Sports team will produce to promote the app.

Two years ago, Turner Sports offered the first live pro sports game in VR on opening night of the 2015-16 NBA season. The NBA is utilizing the VR technology in a way that MLB, NFL and the NHL are not.

“We sometimes joke around there that if we were to start from scratch and build a new sport just for virtual reality, it would end up looking a lot like the sport we have today. It is on a court that is small enough where you can watch it from one camera perspective if you’d like,” said Jeff Marsilio, vp, global media distribution, NBA. “With VR, you can actually get close enough to the court to potentially make somebody feel like they are sitting in that courtside seat.”

"It’s much more active than watching television, or even a game on a phone. The opportunities are much more dynamic for the brands."
Will Funk, Turner Sports’ evp of property marketing and corporate partnerships

That’s why the NBA is betting big on VR. “We have a great deal of enthusiasm for what VR promises to ultimately deliver,” said Marsilio. “It has the potential to be the most immersive medium, and to bring our fans closer to the game than any other medium has been able to do.”

The Turner Sports/Intel deal is an extension of a partnership that began last spring, as Intel provided VR capabilities for CBS Sports and Turner Sports to broadcast the NCAA Men’s Basketball Tournament, starting with the Sweet 16 round.

While Intel will be the lead brand in the VR campaign and will be featured in all promotion and marketing on both the linear and digital sides, Turner Sports is eager to bring other brands into the space, said Will Funk, Turner Sports’ evp of property marketing and corporate partnerships. “It’s really a new frontier as it relates to the kinds of branded content that we can produce and insert into the fabric of these live games,” said Funk, who will work with the company’s other brands partners to “create VR contextually relevant branded content that we can drop into the live games” via the loading screen or in-game ads.

Turner Sports said VR will offer brands a more engaged experience that standard TV viewing. “It’s highly engaging,” Funk said. “People are putting a headset on and it’s a much different experience. It’s much more active than watching television, or even a game on a phone. The opportunities are much more dynamic for the brands.”

TNT’s on-air promotion of the still-to-be-released VR app will take the form of TV spots and commentary from its studio team and will begin “a few weeks” ahead of All-Star Weekend, added Funk.

While VR may still be in its infancy when it comes to its live TV capabilities, Intel says that will change over the length of this deal. “The ecosystem as a whole is making some very strong moves in this space,” said James Carwana, vp and gm of Intel Sports. “It’s my belief that through the life of this multi-year partnership, the talent and expertise that you have across these three organizations will change the doubters into believers.”


@jasonlynch jason.lynch@adweek.com Jason Lynch is TV/Media Editor at Adweek, overseeing trends, technology, personalities and programming across broadcast, cable and streaming video.